Massive
Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global
March of Giants, Software Development, Montreal
Job Description
The incumbentwill develop the modules for a game’s general presentations (menu, HUD, etc.).
What you’ll do
Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;
Design and implement menu and interface systems for specific users ondesiredplatforms, preserving the uniformity of the visual and logistical aspects;
Provide tools for UI systems and debugging through internal “debug draw”.
Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;
In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;
Be reactive to feedback and perform quick iterations;
In collaboration with the graphic designer, integrate designs and animation;
Provide hooks for graphic designer animations and sound support;
Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);
Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback;
Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements;
Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry;
Oversee and maintain modules or systems that underlie the user interface;
Optimize user interface code to run efficiently ondesiredplatforms;
Interact and collaborate with different departments;
Challenge the game design of the game as well as its User Experience (UX)
Develop automated tests APIs related to UI systems to ensure continuous health of the game;
Have a broad knowledge of ergonomics and UX principles as applied to UI;
Apply knowledge of localization and accessibility features;
Carry out all other related tasks.
Qualifications
Training:
Bachelor of Computer Science or Computer Engineering or equivalent training or experience.
Experience:
Minimum 5 yearsofC++ programming experience in the video game sector or embedded systems, or relevant fields.
Knowledge:
Capacity to write clean, robust, performant, and maintainable C++ code;
Excellent understanding of MVVM philosophy and workflows;
Strong troubleshooting and debugging skills;
Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);
Solid collaborative and communication skills within a multi-disciplinary environment.
Bonus : Experience with Unreal Engine 5, Slate and UMG;
Bonus : Experience with UI Frameworks such as CommonUI;
Bonus : Experience with MVVM toolchains such as Unreal’s MVVM plugin;
Bonus : Experience working on a PC-centric platform experience.
Skills:
Problem-solving skills;
Good interpersonal and communication skills;
Autonomy and ethics in proactive work;
Drive to take up major challenges;
Define and estimate tasks in an structured way;
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Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global
Montreal (Administrative Region) / Global